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</center>I'm Tenzz, a game designer in my small team Unbounded Souls and I make games i probably shouldn't
sometimes it's a square that dashes too hard and hurts itself
sometimes it's triangles trying to outsmart you with AI that's barely alive
sometimes it's just vibes and sad campfires with a pretend bard who's better at music than me
currently obsessed with:
→ wondering if AIs can feel guilt and despair
→ turning silence into music (badly)
→ giving meaning to dumb shapes
My first game is Luck Runs Out made for LD57 with the theme "depth"
It's about walking right and feeling bad,
then walking left and feeling slightly less bad
that's it. that's the game.
it means something. probably.
if i ever finish another game, you'll probably never hear me talk about it first
(unless i'm too excited. which is very unlikely)