_ _ _ _ __ __ _ _ _ | | | | | | | \ \ / / | | | | | | |__| | ___| | | ___ \ \ /\ / /__ _ __| | __| | | | __ |/ _ \ | |/ _ \ \ \/ \/ / _ \| '__| |/ _` | | | | | | __/ | | (_) | \ /\ / (_) | | | | (_| |_| |_| |_|\___|_|_|\___( ) \/ \/ \___/|_| |_|\__,_(_) |/ i'm Tenzz and i make games i probably shouldn't sometimes it's a square that dashes too hard and hurts itself sometimes it's triangles trying to outsmart you with AI that's barely alive sometimes it's just vibes and sad campfires with a pretend bard who's better at music than me currently obsessed with: → wondering if AIs can feel guilt and despair → turning silence into music (badly) → giving meaning to dumb shapes made Luck Runs Out for LD57 — it's about walking right and feeling bad, then walking left and feeling slightly less bad that's it. that's the game. it means something. probably. if i ever finish another game, you'll probably never hear me talk about it first (unless i'm too excited. which is very unlikely)